It's really rebuilding all these elements, shooting all the animations, et cetera.” Tech advancements We are not porting them it's not uprezzing the texture or adding more polygons to the model. “Then, in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or. “We started with the original level design of the original Dead Space," said Campos-Oriola when talking about referencing original assets, including those that never made launch. "What's funny is that you can see some of the iterations that were made prior to ship by the team. That being said, it's not just a tiny polish job either there is a lot of work going into rebuilding this game utilizing EA's Frostbite engine. The pair assures fans of the iconic space franchise that the team has the original vision in mind when tackling this project. For those worried that the remake will remake a little too much: don't be. In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola revealed a little more about what the remake has in store. Get ready to dismember some limbs, folks, and let's dive into what we know so far. While the teaser was just that - a teaser - we did get a few more details about what the remake will have in store. Earlier this week, Motive and EA revealed the Dead Space remake after numerous rumors that some sort of revival was on the way.
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